The aim aim is to represent command and leadership of a regiment in line warfare:
- Your regiment cannot 'just stop' or 'just turn round'.
- Proper commands must be used, just as in real life
- As well as casualties, order and cohesion is tracked.
I was going to wait until I'd painted and built all of these, but instead I've decided to go for a 'warts and all' look at writing a wargame.
|The regiment approaches in double column at half distance. Two companies wide, and five deep - 'half distance' is a good compromise between compactness and space to manoeuvre each company.|