In game terms, they're going to represent three members of my HQ Squad - the vox-caster, and the two advisers. Because of Capt Severus' background I won't be purposely charging him into combat so the rules issues of having multiple models on one 60mm base will hopefully be avoided. Worst comes to the worst I can use some loose Guardsmen as stand-ins for gaming purposes if opponents object.
But this is all about the model, not the game. I decided not to convert the advisers themselves - they are really beautiful models, especially the Naval Liaison (I already used another one of these to make Capt Severus' model). But to get some conversion in, I decided to convert a radioman. Not a silly, vox-caster radio with a massive speaker on it. A proper, Company HQ radio balanced on a rickety trestle table and covered with maps, code books and logs.
The radioman uses a few bits from Victoria Lamb's IG parts - these are basically Mordian parts, but they come as separate torsos, arms and heads which make converting a lot easier. I decided to give him a field cap rather than the proper peaked cap, representing the way things get a little bit more lax on the front line. I used Sentinel pilot legs to get him to sit at the table.
Thanks again to Dai for his generosity, this has been a real joy to get stuck in and paint! And thanks to you chaps as well for coming over and having a look. (And for your advice on painting faces - I tried out a few techniques. I have a long way to go, but I'm getting there!)