|The colonel contemplating his next move...|
The rules are now pretty much set in stone - hugely simplified from their start point, we now have a good system in place and all the models and terrain we need. (I've sent out some notes of the rules to a few of you who've requested it - stand by, as I'm currently writing a full version which should be a little clearer).
Anyway, to business! The battle is a fairly straightforward frontal assault, complicated by the tangled woods of the Wilderness. The entire battlefield is thick woods (we just placed a few trees down to give a flavour and moved them as we needed to). The effects of this are that shooting is less effective, and marching in line is all but impossible. Perhaps we can use the cover to approach the strong Federal line and overwhelm them? We shall see...
|The deployment. We're on the left flank of the brigade, formed up in column with a party of skirmishers either side. This should give us some good maneuverability in the thick woods, while still keeping a fair amount of firepower ready.|
On the downside, Ollie was the victim of a random events card, and was hit by a stray bullet in the right arm. He was rushed from the field, and the surgeon (played by Kieran) performed a successful amputation. A lucky escape!
A successful battle in all, again mainly down to the extra freedom we had in choosing attack formations and reacting to events. Only one more battle to fight...