|This lonely street became the scene of some vicious fighting today...|
I will, however, say that we stuck to our formula of small games, lots of terrain, and loads of levels with gantries and planks to make it 3-D. We extended this to 40K with the Battle of Tallax Slums last year, and it's always been the norm for Necromunda, but this really changes the game into a thrilling, back-and-forth, highly tactical and challenging experience. With lots of people falling off buildings and so on. So, without further ado:
(Oh, one last bit of ado - I have now decided to use the Reaper Miniatures vampire, but she wasn't quite ready. So her son, the Vicomte de Fontenac, stood in for this test game)
|Mike's captain led a stubborn defence in the streets which cost me most of my horde.|
|Rickety ladders? Check. Unstable gantries? Check. Bloodthirsty zombies? Check.|
|We played a 'capture the buildings' scenario, with four objectives. As you can see, it devolved into cuthroat streetfighting in and around these two buildings here.|
|The Vicomte's high movement and initiative made him deadly in close combat, dispatching four of Dan's men|
|One of Mike's longbowmen - they (and Dan's as well) dominated the field and I certainly |
couldn't reach them because of my inability to climb.
|The zombie horde worked quite well, until the vampire was slain and the wheels came off.|
|Lurking in the upstairs rooms, waiting for a victim...|
|Mike's gang put up a stubborn fight and were the eventual victors - despatching most of that|
horde in close combat!
|Dan had some very unlucky shooting and bore the brunt of the Vampire's attentions, but still did very well out of the post-battle cleanup with some characterful injuries and a good haul of gold.|
|These two ended up fighting for about four turns, with the youngblood eventually winning through.|
|There was a LOT of falling from gantries - in fact, that's how my vampire ultimately met his fate...|
|Dan's men approaching in the distance, while the vampire watches...|
|Some excellent miniatures and scenery there from Mike again.|
And there you have it. A bit rough and ready but hopefully easy to follow. As you will have gleaned from the text, me and Dan took very hefty casualties when we ran into each other and both ended the game by bottling (although Dan held the required number of buildings at the game's nominal end and so was technically the winner). Mike held the field with an almost-complete warband and a pile of dead zombies at his feet. Well done!
What a cracking game Mordheim is - unpredictable, exciting, enjoyable, unpredictable ... did I mention the unpredictability of it all? Curse you, fickle dice!
Thanks for reading,