The Story So Far
The restive moon of Edethor stirs ... this looks more than mere discontent - it's an uprising! Read the full background post here, but the bottom line is the Palladians (Me) are fighting the Breaker Insurgents (Dan), while two Space Marine Chapters (Ollie's Storm Wolves and Kieran's Mawrynites) persue their own secret agendas on the planet. It's a fluid, casual and friendly narrative campaign.
The first two battles were both between the Palladians and the Spears of Mawdryn (searching for ancient Chapter relics on Edethor) - a bloody hard-fought draw followed by a win for the Palladians. So the Spears have been fought off for now, but the powder keg is about to blow on Edethor as the rebellion begins in earnest.
The Battle of the Palace Steps
The plan was originally to fight two battles. One 500pt game with me facing off against Dan's Breaker Insurgents, and another with Ollie's Storm Wolves playing the winner.
Second Platoon, 122/7 Company, The Praetorian Guard
- Command Squad led by Over Sgt Faustinius (Power weapon, vox caster and Commissar)
- Five Ratlings
- Five Infantry Squads with Heavy Bolters
Palace District, Breakers' Revolutionary Front
- Cadre of Chaos Marines led by Quirinus Decanus
- 10 local Police Enforcers (Guard Squad with Carapace Armour, Grenade Launcher, led by Overseer Deburgh)
- Huge (40+) mob of revolutionaries with a motley assortment of shotguns, stubbers, knives, autopistols ... you get the idea!
The game was a 'wave defence' scenario we cuffed in a very informal fashion. The palace on one side, industrial zone on the other. The Breakers would start lurking in the industrial zone and charge across the square to seize the palace. They would also have the endless horde special rule, so Dan could decide to recycle units from his own board edge. If I held the palace after six turns, the Imperium would win.
|The Breakers look across the square. It would be a challenge to cross, but there were limitless men to try...|
|Some of the heretic bigwigs, standing next to the grinding machine. We noted there were quite a lot of open toxic waste pits and pieces of industrial machinery - Unecessarily Dangerous Industrial Equipment (U-DIEs)|
|Stand firm men! In the first few turns, with the aid of First Rank Fire I cut swathes through the Breakers, |
but on about Turn 4 I fell behind and they kept inching closer - bite and hold tactics.
|The Ratlings in the tower did a great job of taking out key targets.|
The plan was, at this stage, to wrap up that game and start another with Ollie. Then we decided instead to have Ollie join in this battle, and play another six turns to turn it into an epic, three-way twelve-turn megabattle! We allowed Ollie to bend some of the Patrol Clash rules so he could get his Commander and bodyguard into 500pts (the fluff was he was just arriving on the planet, angry at his ship being shot at by the Blades of Fire and the Palladians refusing him sanctuary).
The game took on a whole new dimension and my battered Palladians were spared, as Ollie charged his elite close combat unit of Huscarl veterans into squad after squad of charging rebels, wiping out 100 models in two turns with some overrunning of the mob units.
Meanwhile, my Platoon Commander managed to beat Decanus in close combat, thanks to some jammy rolling and a power sword! In the end, Ollie was happy that his chapter's honor was satisfied and left the field with his head held high. I decided that my surviving six men couldn't face the horde alone, so I gracefully withdrew and Dan took the Palace, resulting in a Breaker victory!
That probably sounded a bit complicated, and to be honest it was. There isn't enough room to tell of the challenges, the twists, the collapsing gantries crushing important people, the falling into pits of toxic waste... all round one of the best games I can remember and I only hope you got a sense of it here.
|My Lieutenant was beaten in close combat, but Ollie graciously decided to spare his life because of his bravery.|
If any of you fancy a laugh, this is my first post. Where it all started.
Thanks for reading ... everything.