Whatever system you play, most games have a kind of campaign system. Even if they don't, we'll often play a series of narrative battles and link them together ourselves. Playing a campaign is all about the whole being greater than the sum of its parts - it's not just six games in a row; it's six linked games, each one feeding into the others to make an exciting and slightly personal story. Your units get battle honours, experience, upgrades - and a story behind them too. It's one of my favourite parts of the games.
Everyone has their own system for keeping track of your units' progressions in campaigns, and it depends to a large extent on what games you play. I'm going to be focussing on two campaigns I play with Headologist that are ongoing - our Battlefleet Gothic campaign, and the 40K one too. But I hope these points will hold true for any games system.
Battlefleet Gothic(I decided to do this post mostly because of the effort I had to go to to create a decent log for my Imperial Fleet. The explaination of how it works, and why I made it, will get very confusing. This is exactly the reason I'm doing it, to save others the hastle of coming up with a system like this. Hopefully you can use it for a BFG campaign / adapt it for another situation.)
- Campaign rules in BFG are actually fairly simple. Ship destroyed? Replace her. Squadron down to less than 50%? Replace it.
- But I painted my ships with names on them and petulantly insisted that every ship down to the smallest destroyer has a name.
- So, look at the chart. You can see the Falchion was destroyed in the Merovingian Raid. But I can't replace the model, which has the name 'Falchion' painstakingly painted on the base.
- So I say to myself, "let's just pretend that for the first two battles, this was a different ship, and now this is the Falchion". I retrospectively rename it.
- This means the red boxes show where a ship has been destroyed and I've had to invent a predecessor.
This involves a bit of doublethink, because of course I know that a ship might well get destroyed ten, fifteen, or twenty times but only the last iteration will actually finish the campaign. So that's the system. It sounds complicated but apart from each ship having a nice, clear history, it also makes it a hundred times easier to identify ships in battle.
|Same as above - battles across the top, officers down the side. Cross reference to find out if an officer|
fought at a given battle, and if so what happened. The right-hand column tells me if
an officer's service record has been fully typed up.
There are also quick-reference guides underneath, telling me what medals are for and
who has won battle honours.
I know most people will already have their own systems for this, so let me know how you do it in the comments. I just hope that one person can read the waffle (congratulations if you made it this far!) and be spared having to work all this rubbish out for themselves. I've just thought, this might also be a good way to write out your army/fleet list as well.
Hope you enjoyed! Headologist is working on the battle reports for our latest clash in the BFG campaign so hopefully we'll have those to show you soon. Anyway, thanks for reading and until next time...