Battle Report: Purge the Alien!
|The field (or back garden) of battle|
Deployment was simple in that it was as much as I could do to get everything crammed into my 4'x1' area, so there wasn't really any meaningful tactics on either side, we both seemed content on a firing line.
|A good job Tau don't have tonnes of shooty blast weapons.|
Oh no, wait ...
I retaliated each turn with a huge barrage of Earthshaker and mortar fire - but due to a frankly staggering prevalence of invulnerable saves, shield drones and disrupter fields it was Turn Three before I managed to kill something that wasn't an ordinary Fire Warrior or a Drone, when one of my lascannon teams took out a Devilfish.
|Me advancing out in firing lines|
Two interesting parts of the game involved the two Warlords. Firstly, Captain Nero led his command squad to go mano-a-mano with a skimmer (Devilfish?) and some battlesuits. Despite the electric field that zapped three of my command squad -
Him: So that's three of your grunts dead...
Me: Grunts? These aren't grunts - they're hand-picked company commander's Honour Guardsmen!
Him: So they're veteran grunts.
Me: Yeah, that's about right.)
- Captain Nero managed to land a meltabomb home and send the skimmer crashing to the ground. Despite holding his own in subsequent close combat for two turns with the battlesuits, he was eventually squashed.
|The Tau blast away at the defence lines|
The Tau commander was simultaneously charging towards my tank squadron, the Vanquisher dead, when he found himself standing in front of the Demolisher. Despite a volley of railgun fire it survived, and when the dice passed over to me I managed to blow it to smithereens. Hurrah! (It died shortly after).
Anyway, with the game now fully degenerated we agreed to call it a day, with the Imperial Guard soundly beaten. It was an interesting game, not least because it gave me another rare chance to try out some of the rules of 6th:
- Casualty distribution was a big one, with lucky blast shots taking out commanders and sergeants much more easily if they're standing at the front.
- Hull Points was also good - I like the idea of a hull point being lost for a glancing hit, so a powerful tank can still be ground into the dirt by weight of fire rather than getting loads of 'Shaken' results.
- Ordnance and blast weapons are much more simple, and I like the -BS rule for firing in LoS.
|That's the stuff, Commissar!|
Commissar? Are you okay? Oh dear.
|Which one of you wants it? One at a time or all together,|
makes no odds to me!
I suppose that's the definition of magnanimity. Now I now what it's like to be blasted by things out of LoS - poor long-suffering Headologist and his lovingly converted Space Marines. If you can dish it out, you've got to take it I suppose. My conscience wasn't helped by the fact that three hours after the battle was over, I happened to be working on my latest conversion (a full project report will follow next post - suffice to say it was a big tank ... ). I texted a picture to H for his views and got a sigh back, along with 'it's another bloody big gun'. I guess I'm as guilty as the next man of being a bit of a 'power gamer', and I was almost shamed into dismantling it and turning it into another wreck model. My love of big guns triumphed over my sense of fair play, however, so I'm carrying on with a slightly toned-down version of it. Piccys to follow next post!
Thanks again for reading,