The big difference with mine is that it's much less relevant to gaming. Looking at some of the other posts, these are some of the 'wedge-end' troops, ie. companies and platoons, and Force Organisation is a good way to plan your army, see how everything looks from the top down, and even experiment with new army formats.
I confess that mine isn't nearly so practical, it focusses a lot more on the whole unit, and is more about how my Guard army fits into the wider picture of a full Imperial Guard regiment than about how the company is put together on the field. All this work is taken out of my master fluff document: Codex Imperialis: Palladia (Appendix B: Regimental Orders of Battle). The whole doc is about 60 pages and counting, having been added to bit-by-bit over the years.
The map symbols are the NATO standard APP-6A, which you can get fonts for here, and simply cut together on Paint. The leg work is unfortunately all my own with a pen and paper. Anyone wanting further info on these please drop me a comment and I'd be happy to help.
The infantry regiment orbat is on the right there, but the main effort is onto the Engineer Company organisation. A Palladian Battalion is not at all like a normal British Army Battalion, it contains ten companies and is more like the size of a regiment. The first company in the battalion is an Engineer (or Pioneer) company. The army below is my ideal standard; what I'd one day like to own in Mordians. Obviously this is still a long way off ...
|Total weapon and ammunition holdings for field units|
|An Infantry Company (roughly equivalent to a 2000pt army, without|
attachments like tanks and artillery)