Battle Report: Fall of Port Arthur
|No matter how much you rub your chin, we won't win this...|
We fought a 2mm game to determine how long the Russians could hold on for - not long, as it turned out. After three turns the defences collapsed and most of the defenders fell back towards the town. However, with a cunning but risky flank march, the Japanese managed to sieze the town with a bloodless coup de main. We then fought a quick 28mm Trench Raiders game to decide what happened to the dramatis personae when the Russian HQ was overrun!
|Despite this, the Japanese take a fair number of casualties on the first turn, mainly from the machine guns. But not enough to check the advance. A detached battalion makes a half-hearted attempt to retake the town, but...|
|The Russians (bottom right side) and Japanese (top left) as the latter approaches the last bastion of Russian resistance.|
|Colonel Hartman personally directing Maxim fire, which was devastatingly effective.|
Ollie and KB were magnificent colonels, really engaged in the whole campaign despite very busy lives for all of us.
This campaign didn't quite pan out how it was originally intended, mainly on the admin side, but I think it worked out well in the end. Three months of very enjoyable manoeuvre, countermanoeuvre and battle. We still of course have the final chapter to wargame as an epilogue, which is the fate of the few Russian ships that managed to escape the harbour.
Looks like I have to surrender again...