Necromunda Campaign Superpost!
After several weeks of planning and some frantic terrain- and model-building, we managed to get five Necromunda enthusiasts together for a two-day campaign. Huzzah! Have a look through our quick battle summaries and the photos ...
- Me: The Krell Yards (East) Chapter, Cawdor
- Ollie: Special Containment Team 7, Enforcers
- Kieran (Headologist): Court of the Blind King, Scavvies
- Dan: Deacon's Prospectors, Orlocks
- Mike: 'Crazy Legs' Cuccinni's Crew
We had five missions planned, with each player taking part in four and spectating one. This way everybody got to play one game against every other gang; the fairest way to do it. We didn't do battle reports - with five games to play it would have made it very difficult to keep tallies of what was going on. But I'll try and give a flavour of what happened in each game.
|A special shout out goes to Kieran who produced some stunning terrain in a really short space of time. The black-|
undercoated buildings are just from the cityfight set but the rest is all scratch-built by him
Kieran vs. Ollie. With SCT-7 advancing in a skirmish line, they came up against Kieran's scavvie horde (the largest of all the gangs). A shootout developed, and although the small Enforcer gang kept getting pinned by relentless scavvie fire, Sgt Kaltos rallied his men and managed to pick off enough of the scavvies to force a bottle test, winning them the game.
|SCT-7 - despite being a small gang they consistently |
punched above their weight and proved a tough nut to crack.
Kieran vs. Ed. For my second game, I tried keeping together a bit more. Varn himself led a tight group of about seven of the gang, while my heavy kept watching over the centre. As an ambush mission, I went first and a lucky shot took out two of Kieran's gangers with a grenade. Further flukey grenade shots wore down Kieran's gang, and a brutal close range firefight came out in my favour with some good dice rolls as the two gangs stumbled on each other at point blank range. Some lucky rolls at the start meant I took the field as Kieran's poor Scavvies bottled.
Mike vs. Dan. A tough game for Dan, he was spotted trying to sneak in pretty much straight away, and Cuccinni's crew put out one of its trademark fusilades, outgunning and overcoming Deacon's men who had to bottle it. Mike was a very good sport and agreed to ransom back one of the prisoners for a modest sum.
Ed vs. Ollie. Perfect for Ollie's SCT, he had to sneak in and steal an objective. I was lucky, however, and the route in he chose was guarded by my BS4 shotgunner and my by-now elite grenade launcher. Despite a volley of flashbangs and accurate fire, I managed to stem the assault before it really got underway and two good grenades on the pinned Enforcers ended it before it could really begin.
Mike vs. Ollie. Here the small size of the Enforcers team really hindered them. The grenadier was pinned by Mike's team early on, and then a well-executed flanking movement scuppered the Enforcers' attack early on. The value of pinning really showed through here as it stopped the Enforcers from moving into position.
|Dyan and Quarl, defending the objective in that |
raid mission. They turned out to be two of my best chaps.
Mike vs. Ed. An interesting game, the Shootout scenario. My Cawdors held their nerve and it was Cuccinni who fired the first shot - a devastating barrage of las-fire that pinned and out-of-actioned many of my guys. Mike rolled a six for each of his four men, ensuring they got their shots off first. I managed to knock out two of his, but they both escaped with flesh wounds and with my guys being constantly pinned, the three survivors voluntarily bottled and ran.
Ollie vs. Dan. A raid mission, Dan got some very unlucky rolls which gave him only one sentry. He was quickly taken out, but we carried on and Dan rallied when the rest of his gang all came on one side in a big wave. The small Enforcers gang, trying to sneak off with the objective, met with a brief and furious firefight. Again, Sgt Kaltos was a bulwark and despite Deacon's men getting two of the five Enforcers off their feet, eventually some good shotgun hits saw Deacon's prospectors break. Widely agreed that if Deacon hadn't been tied up fighting Clifford, the cyber-mastiff, it would have probably gone the other way.
Kieran vs. Dan. A very fun game all round - Deacon ended up surrounded and it was a bit like a zombie last stand! Another tense firefight saw the game hanging in the balance for a few turns, but eventually Kieran got the upper hand and won a well-deserved victory.
Kieran vs Mike. This was a viscious one. It was Kieran's last game and, getting hang of the scavvies, managed to give the unbeaten Orlocks a serious run for their money. Mike put down a volley of fire but the scavvies returned it with gusto, managing to get a lot of their close-combat guys up close and personal. The Ghoul was in combat for about four turns before finally being beaten and after a tense back-and-forth, Kieran's Baron Lavreau went down and the scavvies bottled, leaving Mike holding the field.
All in all, it was a very fun weekend. Plenty of brews, beers, crisps, crude puns (I'm afraid), lucky rolls, unlucky rolls - the perfect wargaming weekend! Overall the winner turned out to be Mike and his Orlock gang led by 'Crazy Legs' Cuccinni, unbeaten over the whole weekend. Well done Mike!
But all players had a great time and we're already planning our next outing. There are some grudges still to be settled in Bilgewater Creek...
Thanks for reading, and now enjoy the photos!
Thanks for reading, and now enjoy the photos!
|Hard-as-nails, expert marksmen, well-drilled and equipped... you don't want to be fighting the|
Enforcers unless you have to!
|There was lots of lovely multi-level action with Kieran's lovingly made modular terrain.|
|The tense standoff...|
|And seconds later!|
|Kieran's scavvy gang was one of my favourites, very nice models and a characterful gang.|
|One of Kieran's scalies climbing some expertly-built stairs.|
|With some Kasrkin reenforcements, SCT-7 line up for another mission.|
|Uh oh! Dan rolled and got a single sentry to stand against the Enforcers. He swung back to give|
them a real run for their money, however.
|More of Kieran's scavvies...|
|Cuccinni's crew had a fierce, and hard-earned reputation for being expert gunfighters.|
|Court of the Blind King vs Cuccinni's crew was a close-run thing, but in the end Cuccinni's men held on!|
|Gah! Why didn't anybody fall into the crusher?|
|One of the Cuccinni crew covers his associate...|
|The gantries were entirely flexible, and we|
had an infinite combination
of buildings available.