Saturday, 18 June 2016

The War Drobe: Full Immersive Gaming

The jackets, including ACW, RJW, WWII, ECW...
My recent posts have included a few shots of what I like to call our War Drobe.  In my games room, there's a small cupboard which houses all our various costumes we use for realistic supercampaign gaming.  They've attracted some comments (not to mention a few stares from the unenlightened) so I thought I'd allay the rumours and newspaper speculation with some pictures.

This all started when I decided to get into reenacting - I started with the American Civil War (which I don't do any more), and now I do English Civil War.  I think reenacting and wargaming go together quite well; a lot of the rules I write factor in lessons I've learned from reenacting.  For example, I now know that wheeling is, in practice, an incredibly difficult manoeuvre to pull off.  This ties in with my reading on the subject - so now, in Two Splendid Lines, any unit attempting a wheel rolls two 'mishap' dice.

Of course, with hats and jackets to hand it was only a matter of time before they were worn for wargaming... and it grew from there.  Part of the fun is making a new uniform cheaply - very few of these are bought 'as is' from a reenacting supplier.  Most start out life as old-fashioned jackets and blazers from second-hand shops, with some buttons sewn on.  They're not very realistic up close, but they only cost about £10 - £15 and make gaming a lot more fun.

Tuesday, 7 June 2016

Supercampaign V - Battle of the Shu-Shihung Gap

Appropriately dressed for any occasion!
Very exciting news as I can today report our first game in Supercampaign V: Doomed but Defiant.  This is a participation Supercampaign following the Siege of Port Arthur in 1904, in what is now China.  We're all very honoured to have Paul of The Man Cave fame joining in as the Japanese commander, giving orders by email.

We're fighting this campaign out in near real time over a number of months.  Expect further updates as the siege progresses!  The story so far - the Japanese have surrounded the town and are pounding it with artillery fire.  The Russians are taking unsustainable losses, and so decide to exploit a small gap in the Japanese circumvellations to launch a raid.

On a technical note, this is the first 'distance wargame' I've played.  It's essentially a solo NPC game, I just stay in regular turn-by-turn contact with the players, who give me broad orders via Whatsapp.  I'd love to hear if anyone has ever tried anything like this before.